qt signal slot pointer argument

The interpreter generates a random number from 0 to 255, which is then ANDed with the value.
Every instruction will also take chip and instruction arguments, so we can remove those too: (defmacro define-instruction (name body body) (defun,name (chip wyniki lotto niemcy środa instruction) (declare (ignorable instruction) (with-chip (chip) body) nil) (define-instruction op-rand (let (reg (logand #x0F00 instruction) (mask (logand #x00FF instruction) (setf (aref registers reg).
One last thing to note is that reset just returns (values.e.But now you want to display the score to the player, and you probably want to do that in base 10 because humans are generally bad at reading binary or hex.Virtual protected Qt :DropActions const Returns the drop actions supported by this view.Int unt ( self ) int rrentIndex ( self ) QWidget rrentWidget ( self ) Returns a pointer to the page currently being displayed by the tab dialog.

This signal is only emitted when mouseTracking is turned on, or when a mouse button is pressed while moving into an item.
The format used to describe the items is obtained from the mimeTypes function.
Instructions The chip-8 supports thirty-six instructions, all of which well need to implement.
QTableWidgetItem *QTableWidget:itemAt(int ax, int ay ) const Returns the item at the position equivalent to QPoint ( ax, ay ) in the table widget's coordinate system, or returns 0 if the specified point is not covered by an item in the table widget.
Void QTableWidget:setItem(int row, int column, QTableWidgetItem * item ) Sets the item for the given row and column to item.Note that even a disabled tab/page may be visible.Void QTableWidget:sortItems(int column, Qt :SortOrder order Qt :AscendingOrder) Sorts all the rows in the table widget based on column and order.Reset looks like this: (defun reset (chip) (with-chip (chip) (fill memory 0) geant casino messena (fill registers 0) (replace memory (read-file-into-byte-vector loaded-rom) :start1 #x200) (setf running t program-counter #x200 (fill-pointer stack) 0) (values) This is pretty self explanatory, except for the actual ROM-loading bit: (replace memory (read-file-into-byte-vector loaded-rom).Int QTableWidget:rowCount const Returns the number of rows.Unlike the other instructions this one does not set the flag for some reason (that was a fun bug to track down (define-instruction op-add-reg imm r (immediate 2) ; ADD Vx, Imm ; For some weird reason the ADD immediate op doesn't set the flag.Well define a top-level run function that will be what we call to fire up the emulator: (defparameter *c* nil) (defun run (rom-filename) (let (chip (make-chip) (setf *c* chip) (load-rom chip rom-filename) (run-cpu chip) This will get more complicated in the future, but for now.Were going to be accessing the slots of the chip struct a lot, and its going to get tedious to write (chip-slot chip) over and over again.A while back I decided to try to write a Game Boy emulator in Common Lisp based on this series of articles.TextElideMode ) tIconSize ( self, QSize size ) tMovable ( self, bool movable ) tTabBar ( self, QTabBar ) The QTabBar argument has it's ownership transferred.Override virtual protected bool QTableWidget:event( QEvent * e ) Reimplemented from QAbstractItemView:event.This signal is emitted whenever the current page index changes.In the next few posts well look at the next steps to getting a fully-functional emulator up and running, including: Graphics and input Sound Debugging Thanks to James Cash for reading a draft of this post.Another macro from my utility library is define-with-macro.TDocumentMode ( self, bool set ) tElideMode ( self,.

This way the editing functionality is added when you want it, and removed when you don't.
You can store the players score in a register or memory somewhere, and add/subtract to/from it with the normal arithmetic opcodes no problem.